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	<title>tom.drastic.net</title>
	<link>http://tom.drastic.net</link>
	<description>some notes about 3d java 3ds max</description>
	<lastBuildDate>Mon, 02 Jun 2008 12:32:59 +0000</lastBuildDate>
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	<language>en</language>
	
	<item>
		<title>diego on e</title>
		<description><![CDATA[
]]></description>
		<link>http://tom.drastic.net/archives/46</link>
			</item>
	<item>
		<title>maxscript&#8230;</title>
		<description><![CDATA[&#8220;snapshotAsMesh object&#8221; gives you the current object completly collapsed.
bad thing is, the transform matrix is also applied, so all vertices are in world space.
get the vertices back into local space, you multiply every vertex with the inverse transformation matrix:

  mesh = snapshotAsMesh obj
  worldTransform = obj.transform
  invWorldTransform = inverse worldTransform 

  [...]]]></description>
		<link>http://tom.drastic.net/archives/44</link>
			</item>
	<item>
		<title>random maxscript questions</title>
		<description><![CDATA[just some random questions i had when starting with a maxscript exporter&#8230;
how do i read animated values ?
for printing an object position at time T, do:
print at time T obj.pos.x
getting information about scene animation 

animationrange.end
animationrange.start

what is the current framerate ?
use the global variable &#8220;frameRate&#8221;
how do i rewind or set the max timeline?
use the global variable [...]]]></description>
		<link>http://tom.drastic.net/archives/43</link>
			</item>
	<item>
		<title>baking mesh animations using point cache</title>
		<description><![CDATA[i use the collada file format for importing 3d objects into my &#8220;system&#8221;.
nice thing of the collada file format is, it contains informations about animations.
but those animations are only for whole objects, not for vertex data.
if you use it for displaying robots or bone/skin stuff this is ok.
but you can not use it for baking [...]]]></description>
		<link>http://tom.drastic.net/archives/40</link>
			</item>
	<item>
		<title>new vsys gui</title>
		<description><![CDATA[
expect more soon :D
]]></description>
		<link>http://tom.drastic.net/archives/34</link>
			</item>
	<item>
		<title>vsys splines</title>
		<description><![CDATA[
]]></description>
		<link>http://tom.drastic.net/archives/31</link>
			</item>
	<item>
		<title>3ds max / mudflow normal map workflow</title>
		<description><![CDATA[i use this for realtime graphics, so i am ignoring creation of displacement maps, just focus on normal map generation.
building basic model in 3dsmax

- build a model / use subdivision
- unwrap model for later normal map texture coordinates

importing model into mudbox

- export model from 3ds max as .obj file
- import model into mudbox
- subdivide (shift-d) [...]]]></description>
		<link>http://tom.drastic.net/archives/27</link>
			</item>
	<item>
		<title>exospect demo</title>
		<description><![CDATA[
demo at tum 2007: exospect (made 4th place)

 download win32 version (requires java 1.6) here
download mac os x version (use 0x multisampling on intel graphic chips) here
download jar only version here
  pouet demo experts discussion here
video (xvid) download here

]]></description>
		<link>http://tom.drastic.net/archives/38</link>
			</item>
	<item>
		<title>flash papervision experiments</title>
		<description><![CDATA[my first flash+papervision 3d depth of field (DOF) experiment:

(to see the flash version click &#8220;read more&#8221;&#8230;)

bluring (or fake dof if you want) is done by calculating the distance of every plane to the &#8220;current&#8221; plane.
animations are done using tweener, which is a really nice tool to animate/keyframe numeric values. 
check this nice tutorial on tweener&#8230;

 [...]]]></description>
		<link>http://tom.drastic.net/archives/24</link>
			</item>
	<item>
		<title>mediawiki run php code</title>
		<description><![CDATA[you can run php code in mediawiki using the runphp extension.
you can get it here
i used it to display some database content. but it did only update after re-saving the article.
you need to disable caching in mediawiki:

$wgMainCacheType = CACHE_NONE;
$wgMessageCacheType = CACHE_NONE;
$wgParserCacheType = CACHE_NONE;
$wgCachePages = false;
(taken from: here)
when accessing a database:

do not use $handle
do not use [...]]]></description>
		<link>http://tom.drastic.net/archives/22</link>
			</item>
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