recorded a small modeling session in 3ds max, creating an insect. original time was 22 minutes.
the whole thing is basically done using the box modeling method, just using the tools extrude / bevel / quick slice.
there is that wonderful xml format digital assets exchange (.dae) format called collada.
google earth models (.kmz) contain the mesh information as a dae file.
this also works with the free version of sketchup!
what you have to do is get that .dae file out of the .kmz and import it into 3ds max.
a kmz file is basicaly a zip file, which contains the model and textures and information on where on earth the model should be placed etc..
export your sketchup scene as “3d model” - “google earth x (*.kmz)”
find the file and rename it to “.zip”
unzip the content of the file
open max - choose “file” - “import” - choose “dae” file format, and open your file
perhaps max says something like:
-Warning: Meter conversion factor is too small or invalid: 0.01
there is a way to change this:
open the .dae file in your favorite text-editor.
find the line:
<unit name="centimeters" meter="0.01"/>
relpace “0.01″ with something bigger, like “1.00″
save the file
now you should be able to import the scene into 3ds max
i used 3ds max v9 for it and this collada importer , but there should be free collada importer for earler versions of max and nealry every other 3d tool like maya or blender etc…