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new vsys gui

February 10th, 2008 by tom

newgui4jpg.jpg
expect more soon :D

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Archives Posts

how to use png textures with alpha channel in max

August 19th, 2007 by tom

you can use one png file as diffuse color map and transparency map at the same time. so you don’t need to create 2 files for this in 3ds max.

  1. create your transparent texture
  2. save as 24bit png file
  3. switch to max, open the material editorm choose an empty slot
  4. choose “maps”
  5. click the “none” button next to “diffuse color”
  6. select “bitmap” and choose your png file
  7. go back to the material editor (e.g. “03 - default”in the pulldown menu under the material slots)
  8. click the “none” button next to “opacity”
  9. select “bitmap” and choose the same png file
  10. switch “mono channel output” to “alpha” (in “bitmap parameters”)
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