random maxscript questions
just some random questions i had when starting with a maxscript exporter…
how do i read animated values ?
for printing an object position at time T, do:
print at time T obj.pos.x
getting information about scene animation
animationrange.end animationrange.start
what is the current framerate ?
use the global variable “frameRate”
how do i rewind or set the max timeline?
use the global variable sliderTime to set it.
sliderTime =0
how to get vertex normals ?
this way your normals look like you wanted them. (”smoothing groups safe”)
for ve = 1 to mesh.numfaces do
(
norm=meshop.getFaceRNormals mesh ve
format "% % %" norm[1].x norm[1].y norm[1].z
format "% % %" norm[2].x norm[2].y norm[2].z
format "% % %" norm[3].x norm[3].y norm[3].z
)
what is the color i set at rendering->environment->background color ?
use the global variable “backgroundColor” :)
how to test if an object is animated ?
you can check (boolean) “obj.isanimated”.
i think this works not if vertices of the object are animated. only if position/rotation/etc. are animated..
also this is false if the object is linked to a bone, which is animated!