flash papervision experiments
my first flash+papervision 3d depth of field (DOF) experiment:

(to see the flash version click “read more”…)
- bluring (or fake dof if you want) is done by calculating the distance of every plane to the “current” plane.
- animations are done using tweener, which is a really nice tool to animate/keyframe numeric values.
check this nice tutorial on tweener… - pictures are taken from stephans asia journey on piclog
December 8th, 2007 at 12:18 pm
Wow, great looking use of Papervision components!!! I’m a 3D Artist, and I’ve been looking for a catchy way to display my work when I get around to re-doing my portfolio. This would be perfect…
May 2nd, 2008 at 3:03 pm
really nice job!
can u please share how you applied blur filter on the planes?
i’ve tried the following:
planes[i].applyFilter(planes[i],planes[i].rect,new Point(0,0), new BlurFilter(3,3,1));
//plenes[i] is DisplayObject3D…
sorry to bother you …