tom.drastic.net

flash papervision experiments

my first flash+papervision 3d depth of field (DOF) experiment:

papervision.jpg
(to see the flash version click “read more”…)

  1. bluring (or fake dof if you want) is done by calculating the distance of every plane to the “current” plane.
  2. animations are done using tweener, which is a really nice tool to animate/keyframe numeric values.
    check this nice tutorial on tweener…
  3. pictures are taken from stephans asia journey on piclog


October 24th, 2007 | papervision, flash, 3d |


2 Responses

  1. Jon Says:

    Wow, great looking use of Papervision components!!! I’m a 3D Artist, and I’ve been looking for a catchy way to display my work when I get around to re-doing my portfolio. This would be perfect…

  2. Imranul Haque Says:

    really nice job!
    can u please share how you applied blur filter on the planes?
    i’ve tried the following:

    planes[i].applyFilter(planes[i],planes[i].rect,new Point(0,0), new BlurFilter(3,3,1));
    //plenes[i] is DisplayObject3D…
    sorry to bother you …

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