tom.drastic.net

baking sketchup materials in 3ds max

this little tutorial shows how to export a model from sketchup and bake the materials to one texture map, to make it easier for (e.g.) realtime use / exporting it from 3ds max.. etc.

this works only with sketchup pro version

1. create textured model in sketchup

eckdings23.png

2. export the file as 3d model -> 3ds -> use the following options:

  • export: single object
  • export texture maps / preserving texture coordinates

bild-40.png

you will get a directory full of textures and a 3ds file.

3. import in 3ds max

open 3ds max / file -> import -> choose 3ds file

you can now render the scene, it will be textured as it is in sketchup.

where is the texture map ?
at this moment the textures are applied as multiple submaterials in 3ds max.
to see the material:

  1. open material editor
  2. klick “get material” (the icon is an arrow and sphere)
  3. select “browse from:” “scene” to see all materials in the current scene
  4. choose e.g. “Material #66 Multi/Sub Object”
  5. double click to replace the current selected material
  6. now you see the different submaterials

4. bake textures into oneselect the object to bake

  1. choose rendering -> render to texture or press “0″
  2. remember the number you setat “Mapping Coordinates”: “Channel”(**)
  3. scroll down to “output” / choose “add” / select “complete map”
  4. choose a texture size for example 512×512
  5. change “baked material settings”: select “Output Into Source”
  6. klick “Render”
  7. open “Material Editor”
  8. choose an empty material
  9. open “Maps”
  10. click the “None” Next to “Diffuse Color”
  11. choose “Bitmap”
  12. select the image you rendered using the render to texture tool previously
  13. set “Map Channel” to the number from step (**)
  14. assign material to your object
  15. click “show map in viewport” to see the texture in 3ds max

You now have baked all Textures into one.

bild-41.png

The Resuling Texturemap will never be optimal, because you are working with automatically generated uv coordinates. you can optimizie the used space a bit if you remove faces from the model, which are never seen.

You also should considering to enable gi or shadows etc before rendering to the texture to make everything look better :D

June 18th, 2007 | howto, 3d, sketchup, 3dsmax |


4 Responses

  1. Export SketcUp to Max « Dancamp’s Weblog Says:

    […] import sketchup to 3ds max […]

  2. Udvestitadcat Says:

    I really hope you people will help me to be frugal and use credit cards wisely. My credit history is far from perfect but I really need a credit card. Which would you think is the best offer for bad credit at

    apply for a zellers credit card

    0g3XRFYarK

  3. Melissik Says:

    One afternoon, I was in the backyard hanging the laundry when an old, tired-looking dog wandered into the yard. I could tell from his collar and well-fed belly that he had a home. But when I walked into the house, he followed me, sauntered down the hall and fell asleep in a corner. An hour later, he went to the door, and I let him out. The next day he was back. He resumed his position in the hallway and slept for an hour.
    This continued for several weeks. Curious, I pinned a note to his collar: “Every afternoon your dog comes to my house for a nap. ”
    The next day he arrived with a different note pinned to his collar: “He lives in a home with ten children - he’s trying to catch up on his sleep.”

    I cried from laughter
    Sorry, if not left a message on Rules.

  4. franklin Says:

    Thanks! works great

Leave a Comment

Please note: Comment moderation is enabled and may delay your comment. There is no need to resubmit your comment.